// the time to live ttl = 4 texture = ../bubble.bmp // we should get a rainbow start_color = 0.2 0.5 0.7 1 //sc_delta = cos 90 180 30 60 10 10 10 0 dest_color = 0.0 0.3 0.8 0 color_var = 0.05 0.05 0 1 // location and velocity will not vary much location = 0 -3 0 location_var = 4 0 3 velocity = 0 1 0 // start size is large, end size is 0 start_size = 0.01 dest_size = 0.02 // we can put out 100 particles per second part_per_sec = 100 //numparticles = 0 // there is (explicitly) no gravity gravity = 0 0.5 0 angle = 30 //spin = 360 // usevel will affect the angle and spin usevelocity = 1.0 1.0 1.0