// the time to live ttl = 1 texture = ../star.bmp // we should get a rainbow start_color = 1 0 0 1 //sc_delta = cos 90 180 30 60 10 10 10 0 dest_color = 0.7 0.5 0 0 color_var = 0.05 0.05 0 1 // location and velocity will not vary much location = 0 -1 0 location_var = 0.1 0 0.3 velocity = 0 1 0 // start size is large, end size is 0 start_size = 0.2 dest_size = 0.2 // we can put out 100 particles per second part_per_sec = 30 //numparticles = 500 // there is (explicitly) no gravity //gravity = 0 0.5 0 angle = 20 //spin = 360 // usevel will affect the angle and spin usevelocity = 1.0 1.0 1.0