// the time to live ttl = 5 texture = ../star.bmp // we should get a rainbow start_color = 1 1 1 1 //sc_delta = cos 90 180 30 60 10 10 10 0 dest_color = 0 0 0 0 //color_var = 0.1 0.1 0.05 0 // location and velocity will not vary much location = 0 3 0 location_var = 4.5 0 11 velocity = 0.1 -1 0 // start size is large, end size is 0 start_size = 0.03 dest_size = 0.03 // we can put out 100 particles per second part_per_sec = 100 //numparticles = 0 // there is (explicitly) no gravity gravity = 0 -0.01 0 angle = 30 //spin = 360 // usevel will affect the angle and spin usevelocity = 1.0 1.0 1.0